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Missile commander pin
Missile commander pin




Hits the missile base command, a cargo hold will be destroyed. The player only getsĪ limited supply of missiles that are stored in four cargo holds that look likeįour small dots below the missile base command. If a Warhead makes its way all the way down to theĬity, the city will be replaced by a destroyed city. Player can only fire three missiles at a time and receives 50 points for every Warhead is anywhere inside the explosion, it is erased (destroyed). Then disappear, simulating the missile exploding. Reaching its destination, the missile will grow slowly into a large ball and Where the ship was located when the fire button was pressed. (missile) travels from the missile base command all the way to the exact point Once the fire button is pushed, a small dot Rectangle (ship) to intercept the lines and fire missiles at it from the The player is able to move around a small

missile commander pin

Up to six, seemingly random lines (Warheads) will slowly be drawn downward from The first level will have 7 objectsĭrawn at the bottom representing six cities and a missile base command. The game starts with an introduction screen, which displays I figured using a TV to display the game would be theīest way to simulate the original and was a cheap source of hardware. One had done it recently in the past and it is a fun game, and contains Idea that came to mind was to create Missile Command. After looking at previous video game ece 476 projects, the first More towards a project that was manly software oriented, like a video My limited experience with hardware made me look Last minute, I could not think of any original ideas at the time that I felt To destroy all your cities, the world is destroyed and the game is over.Īfter being stuck doing a project without a partner at the If you are too slow and allow the warheads Warheads so that your base command on the ground will be able to fire a rocket

missile commander pin

Implementation of the game would not be too difficult since most of theĪnimated graphics are lines and dots. I used the television because I assumed that the On a television screen, which can produce unwanted flicker or artifacts when Time and I thought it would be fun to recreate the game after more than two This game was one of my favorites games of all Looking at some of the past ece476 final projects, I noticed no one had tried

missile commander pin

My version of Missile Command is based on Atari’s 1981 version. Project, I built Missile Command using the Atmel Mega 32 microcontroller.






Missile commander pin